![]() ![]() Chaosium continue to release material for RuneQuest (notably the Pavis and Big Rubble boxed sets), not to mention Call of Cthulhu with rumours of a Ringworld RPG in the works. TSR continues to push out a steady stream of AD&D adventures (including the Desert of Desolation series), along with the Monster Manual 2 and Endless Quest gamebooks, but there are rumblings within the company about disgruntled freelancers. I’ve played it, it looks gorgeous and it’s good fun, but it never quite reached the levels of Magic: The Gathering as a method for Not Playing D&D. Not RPGs, but influential more Fighting Fantasy Gamebooks are published, numbers 2-5 (Citadel of Chaos, Forest of Doom, Starship Traveller and City of Thieves). FGU add to their stable with Privateers and Gentlemen, set in the golden age of sail, and Mercenaries, Spies and Private Eyes for running a generic pulp/spy/action hero game (I daresay with one eye on James Bond and the other on Indiana Jones). TSR release their Star Frontiers SF game and also re-issue Basic D&D in the “red box” set. Tie-ins seem to be on the increase, with the arrival of a James Bond RPG from Mayfair Games, and the announcement that FASA are working on a Star Trek RPG. Iron Crown Enterprises have the license for Tolkien’s Middle Earth and are bringing out a lot of sourcebooks, initially for their Rolemaster rules (they only produce a dedicated Middle Earth RPG later on). The two newest games to receive the most coverage are Call of Cthulhu and GW’s own Warhammer, in this, its first edition it is primarily a wargame with a bit of roleplaying tacked on. More on this below.Įlsewhere the gaming world sees the release of Imagine, TSR UK’s in-house magazine with many White Dwarf writers producing material for both, and adverts appear for Tortured Souls, a UK fanzine containing quality scenarios each issue. ![]() ![]() Finally in Issue 50 the game statistics (in AD&D and RQ) are given for a bunch of “White Dwarf Personalities”. There are more of Oliver Dickinson’s excellent Griselda stories. The cartoons of Gobbledigook (by Bil), Thrud the Barbarian (by Carl Critchlow) and The Travellers (by Mark Harrison) appear (to mixed response). Adverts for Games Workshop Mail Order are illustrated with the darkly comic figures of Lord Zlargh of the Black Sun (“Fear Me, Man-Things”) and his henchmen Agaroth the Unwashed and Ugbash Skullsplitter. There is a growing sense of a tongue-in-cheek magazine identity. Some new departments appear – Lew’s Views, Counterpoint, Super Mole and Zine Scene, but these are all short-lived. The magazine continues in much the same vein as the ‘30s, offering much the same mix of games as before. ![]()
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